Core Loop
Buy pets in the Market, assign them to jobs, restock to create stock, and sell to earn money.
Earnings land in the Safe and must be collected into the Bank.
Money (Bank, Wallet, Safe)
Bank is for legit purchases (pets and upgrades). Wallet is for black market upgrades.
Safe holds uncollected earnings. Use Collect to move Safe → Bank.
Bills are paid from Bank (or auto‑paid if enabled).
All major currency displays are abbreviated (K/M/B/T/aa...) with full values on hover.
Most prices scale from your highest pet’s sale value (costs are shown as abbreviated money).
Jobs
Register: makes sales. Cleaning: reduces dirtiness over time. Restocking: pays a cost to add stock over time.
Pets can be inactive (resting reduces fatigue).
Stock & Sales
Each sale consumes stock. Restocking adds stock but costs money.
No Stock Required removes the stock requirement and instead subtracts stock cost from each sale (with a 20% penalty).
Auto Stock will force restocking when stock hits 0.
Stock is stored per item. Pets can hold up to 20 stock.
Each stock item adds 70% of its value to pet value.
Sales use the exact items a pet has restocked.
Bills & Lockout
If you have outstanding bills, Register sales stop until you pay.
You can ask the Bank for 10 more sales once per bill period.
If you still can’t pay, take a loan or work a job from Home.
Skills (Per Pet)
Customer Skill: increases reputation growth and tip chance. Max 2.
Upsell Skill: increases sale value. Max 5.
Restock Skill: reduces restock cost, can double stock at max, and speeds restock time. Max 3.
Drink Junkie: slows fatigue gain by 20% per tier (max 80%). Max 4.
Reputation & Tips
Reputation controls how often sales happen and tip odds. Higher reputation means faster sales and higher tip chance.
Fatigue
Fatigue rises while on Register and lowers sale value (down to 80% at max). It falls while inactive or doing non‑register jobs.
Dirtiness
Sales increase dirtiness. If it gets too high, reputation drops per sale. At 100% dirtiness, sales stop.
Cleaning reduces it gradually.
Upgrades (Shop‑Wide)
Shop Type: +2 max active pets per tier (9 tiers).
Location: +5 reputation and +10% sale value per tier (9 tiers).
Signage: changes shop sign; Tier 4 (Diamond Paw) grants +10% sale value.
Gearworks upgrades include marketing, training, analytics, tip boosts, sale speed boosts, fatigue relief, and cleanliness perks.
Black Market Perks
Hush Money: restocking is free.
Less Dirty Customers: dirtiness per sale reduced.
Clean Restock: restocking no longer increases dirtiness.
Auto Clean: at 65% dirtiness, sends a random active pet to clean then returns them to their previous job.
Auto Register: when a pet reaches 15 stock, it auto‑switches to Register.
Auto Stock: when stock hits 0, pet switches to Restocking automatically.
Additional perks boost sales, tips, and fatigue recovery, plus tiered underworld upgrades.
Traits (Per Pet)
- Salesman - +30% sale value, +70% tip chance, restock +30% slower, clean +50% slower.
- Handyman - -8% sale value, restock -15% faster, fatigue -20%.
- Fast Restocker - Restock time -20%.
- Charming - +10% tip chance.
- Upsell Pro - +5% sale value.
- Neat - -10% dirtiness per sale.
- Messy - +10% dirtiness per sale.
- Energized - Fatigue climb -15%.
- Lazy - Fatigue climb +15%.
- Big Charms - +15% tip chance.
- Bargain Artist - +8% sale value.
- Luxury Pusher - +12% sale value.
- Steady Hands - Restock time -10%.
- Speed Cleaner - Cleaning time -20%.
- Slow Cleaner - Cleaning time +20%.
- Smudge Prone - +8% dirtiness per sale.
- Tidy Steps - -8% dirtiness per sale.
- Crowd Pleaser - +20% tip chance.
- Fast Talker - +10% sale value, +5% tip chance.
- Slow Talker - -5% sale value.
- Inventory Guru - Restock time -25%.
- Clumsy - +20% dirtiness per sale.
- Pristine - -20% dirtiness per sale.
- Early Bird - +5% sale value, fatigue -10%.
- Night Owl - +5% tip chance, fatigue +5%.
- Grit - Fatigue climb -10%.
- Fragile - Fatigue climb +10%.
- Popular - +12% tip chance.
- Sales Whiz - +15% sale value.
- Discount Darling - +10% tip chance, -5% sale value.
- Clean Freak - Cleaning time -30%.
- Slow Stocker - Restock time +25%.
- Hype Beast - +18% sale value.
- Deal Closer - +25% tip chance.
- Quiet - -5% tip chance, -5% dirtiness.
- Rowdy - +5% tip chance, +10% dirtiness.
- Efficient - Restock -10%, clean -10%.
- Wasteful - +10% dirtiness, fatigue +10%.
- Smooth - +8% sale value, +8% tip chance.
Daily Events
A rotating event modifies tips, dirtiness, or sale value for a few minutes.
Events are common: 5 minutes on, 2 minutes off.
Some events trigger a Rare Pet deal (99% off one pet).
Market Categories & Deals
Market pets are grouped by rarity: Common, Uncommon, Rare, Epic, Legendary, Shadow, Rainbow, Mythic.
Common starts open; other categories are collapsible.
One random pet is discounted by 20% for a limited time (about 6 minutes), shown in the banner.
Rare Pet deals are 99% off and can only be purchased once during the event.
World Map
Use the map or navigation buttons to travel between locations.
Leaving the shop pauses all pet activity and timers until you return.
Home shows your inventory and lets you work a job when bills block sales.
Casino games always pay out to Wallet.
Casino
Lucky Spin has a cooldown and shows a result modal. Slots include Lucky Spark, Neon Stack, and Vault Breaker.
Blackjack and Roulette use Wallet bets; roulette outcomes are revealed after the wheel settles.
Slot jackpots grow with each non‑win and reset when hit. Gem wins always pay more than entry cost.
Black Market Pets
Every 20 minutes, one random pet token is offered for free if you complete its objective.
Objectives scale with the pet’s price and can include sales, earnings, or pet sales.
Token offers are capped at two tiers above your highest pet (or Common if you have none).
Bank & Loans
The Bank location lets you pay bills and manage loans.
Loans are based on your highest pet value (x1, x2, x3) with one active loan at a time.
Payment terms: Low (15% of Safe, 50% interest), Medium (30% of Safe, 30% interest), High (60% of Safe, 10% interest).
Settings
Auto‑pay bills: pays bills automatically if the bank has enough funds.
Show sale timers: toggle the sale countdown display.
Bills interval: adjust how often bills arrive (far right disables bills).
Sound and music volumes are adjustable, with per‑sound toggles inside the Sounds section.
Cheats (Testing)
Cheats are for testing balance and UI quickly.
Available: add/remove Bank, Wallet, Safe; add/remove/set Reputation; trigger a sale; clear bills;
start/end a daily event; create a new market deal; store never dirty; free pet for one purchase;
unlock all achievements, shop upgrades, or black market upgrades.